Exploring the “NeuroRights Arcade”: Art, Ethics, and Technology with Roel Heremans

In line with FIBER Festival’s 2024 theme of Outer/Body, Prochaska explores the fluidity of bodily boundaries and the dynamic interplay between body, identity, and environment.

The NeuroRights Arcade at the Outer/Body exhibition, FIBER Festival 2024. Photo credit: Pieter Kers

As innovation accelerates at an unprecedented rate, neurotechnology is transforming rapidly, expanding the possibilities of brain-computer interfaces, cognitive enhancement, and neural health treatments. Neuro-wearables and BCIs (Brain-Computer-Interfaces) are already a reality, opening up future possibilities for accessing information from our brains and influencing our thoughts and emotions. But what happens when these technologies are used for purposes we don’t necessarily agree with? To address these concerns, researchers at Columbia University have developed five “NeuroRights”: Mental Privacy, Personal Identity, Free Will, Equal Access to Mental Augmentation, and Protection Against Algorithmic Biases. Engaging with my own brain waves while learning about the risks of neuro wearables was quite unsettling, leaving me reflecting on the potential dangers of BCIs long after.

Inspired by these NeuroRights, Roel Heremans designed a series of five interactive installations to make NeuroRights tangible for visitors. I experienced all five arcades during the exhibition Outer/Body at Door Open Space, as part of the programme of FIBER Festival 2024. Each installation consists of an imagination exercise based on the possible violation of the respective NeuroRight. Would you for example agree to mental augmentation if everybody around you also had the treatment done? Or would you deny the procedure and accept your normal mental capacity whilst everyone else's has been enhanced. I talked to Heremans about the inspiration, motivation and creation process of his NeuroRight Arcades and got a preview of his upcoming projects. 

What inspired you to focus on the ethical implications of BCIs (Brain-Computer Interfaces) in your work? 

For a long time already I’ve been working with what I call interactive imagination compositions in which I stimulate the imagination through timed words and instructions. Although I don't really like the word instruction, because instruction expects a direct result, while for me it's more like understanding through experience. 

For you to fully understand the inspiration for this project I have to go even further back. When I was 19, I had a terrible accident and I had two brain hemorrhages, a fractured skull, and a broken spine. And for me, a lot of what I create today is linked to that. During the period of recovery, I had to do a lot of fMRI tests to check if everything was okay with my brain. This really sparked an inspiration for me to some day do something with this type of technology. 

To go back to the original story, I was doing experiments with stimulating the imagination of the participants using brainwave data. While I was doing this to myself I thought that this is very cool and I want to know more about my own brain processes. But then when I was doing it with other people, I all of a sudden had an ethical reflection, like, oh, but wait, isn’t this weird. And isn't this analogous to what I'm critical about. With social media, for example, this whole economy where you get a service, but then you have to accept that your user data is being stolen or sold to other vendors. I was all of a sudden thinking, wow, if there is no ethical framework for this, then the same thing will definitely happen if these devices become popular. 

This was the initial idea. I then started doing some research and suddenly something snapped and everything else aligned. I immediately found the NeuroRights Initiative, and I started to research professor Rafael Yuste, from Columbia University in New York. And from there I delved deeper and deeper into their proposed charter. 

Can you walk us through the development process of the NeuroRights Arcade? What were some of the key challenges and milestones? 

I think the success of the project, or at least the final form, really came down to so many lucky finds in a row, which always happens like this somehow. As I was mentioning earlier, I was thinking of doing something around the imagination and bringing in computer interfaces and maybe ethics. I needed a good BCI device. For this I was doing experiments with Muse, and with the Nextmindy, which is a device you put on the back of your head that reads your visual cortex, which is actually a bit obsolete because there is a lot of other technology with which you can detect eye movements very well. And then I stumbled upon the Enophone, which is an EEG C3, C4 headphone, which was developed by a start up in Canada called Eno. I got in contact with them and I have to admit in the beginning I was a bit skeptical how such a beautiful design object can really have qualities. But then I got it and I was very surprised. It’s a solid, semi-good noise canceling headphone, and it looks elegant. I was also a bit skeptical about the C3 and C4, but then we did a whole thesis project with KU Leuven in Belgium. Two students, Thai Duong-Throng and Yuhan Zhang researched what the qualities of this BCI was and what we can get out of it.

That was my first lucky find; the brain computer interface that I'm using for the installation. Based on their thesis research, Thai developed a Python script in which it is possible to stream the raw brainwave data directly via OSC to a computer. For me that was really important to get the raw data from the headphones to a computer, because now the company ENO was bought by Americans who upgraded their firmware making it way more difficult to get the raw brainwave data out of the device without having it go through their programme.

Now I had the BCI, and then I was wondering how to connect the headphone to a screen that guides the audiovisual process. I started drawing, I started sketching how I wanted the audiovisual form to look and all of a sudden I was like, wow, this thing I'm creating really looks like an arcade, like an old school arcade. And then it made sense to me to create a NeuroRights Arcade. 

I really wanted to do it with an arcade machine and then another very lucky find happened. I was searching for digital models of this typical eighties arcade and I found one open source which we then reconstructed in wood. This made us realise that the TVs of the eighties and nineties were round and square and now they are more rectangular and flat. This was a challenge because we were thinking: placing a rectangular shaped monitor on this oldskool Arcade is not going to work. We then decided to turn the screen around and make the arcade very slim. The final design actually looks a bit like an iPhone or something like that but also like an arcade. We then decided to make the machine matte black to have this reference of the arcade but a dystopian version of it, like a 2024 dystopian version.

Another challenge we had to face was the buttons. Normally you have four buttons, but I wanted to have a simpler design. We decided to do one joystick and one button, but that really looked weird, which is why I decided to put two buttons. From a design perspective I felt like a dystopian arcade as an archetype needs two buttons. With a lot of tries we in the end settled on two black buttons, one black joystick, the arcade made of black wooden MDF and painted black, the screen and the headphone. At this moment there are seven arcades all over Europe, because people really like to show them and I am happy about that.

Could you tell us a bit more about the creative creation process of the NeuroRights Arcade. How did you for example come up with the texts the visitors hear when engaging with the Arcade? 

Like I said, I've been making a lot of these interactive imagination compositions. So for most of my work, I give two to eight people headphones, and ask them to close their eyes. Then a voice guides them into their imagination. They then have to open their eyes, look at each other and like this their bodies in space look like choreography. I’ve been doing this for over seven years, making many of these compositions. For me it is like a craft that I learned over time. It has its own rules in a sense. If you write a text for imagination, it has something to do with a text you read, but also it's a completely different text. I learned this by studying the Bachelor Radio in Brussels before I did a masters at ArtScience Interfaculty in the Hague. So the text you write for audio is completely different, but also the text you write for imagination is very different. When doing this and testing this for so many years, I really discovered some little things that work, things that don't work. I believe I now have a sense of how it works, or how it can work the best.

When I was creating the text, I was thinking about what do these five NeuroRights represent: the Mental Privacy, Personal Identity, Free Will, Equal Access to Mental Augmentation, and Protection Against Algorithmic Bias. Like what they really mean to their core and what they can mean for a person. It is such an abstract thing, you know. How can somebody take this right? And how can you as a visitor relate to that even though you are standing there, your eyes closed. At the same time, I did not want to go too deep. I knew how to go really deep based on my previous work, where I sometimes even had people crying and almost fainting. But of course you don’t want to do that when you work with an arcade machine in an exhibition. I gave myself around seven minutes, which is already quite long, as an indication of the attention span of the visitors when listening to a voice that really hit the imagination quite rapidly. 

It was also a lot of testing and seeing what works and what doesn’t. The first arcade I made, I think, was free will. That’s also a longer one that works with a clock. What I like about this one is that it works like a meta loop. On the one hand the machine is warning me of something, but doing exactly what it warned me about, and then you are the one pressing the button, so is that your free will or not? Is it predetermined? With this philosophical meta loop I created the first NeuroRight Arcade. This is how I discovered the rhythm or structure of the arcades which is: first question, imagination, choice, second question that relates to it but is slightly different. Lastly, you make one ethical choice, so also your ethical consciousness is simulated.

I think that’s the answer to your question. I first delved very deep in what the individual Neuro Rights mean and brought in contemporary issues. If I go deeper into those Neuro Rights, Mental Privacy is for me the most fun. It is like something that everybody can relate to somehow. It’s a little bit like, oh, oh, oh, my lies are being detected. Oh, this is a big secret. It really stimulates in a nice way. I think the NeuroRight Arcade Personal Identity is the same. It's weird, this one is not my favorite, but people tend to like this one as well. For Free Will, I think the two first questions are a bit too broad, a bit too big, your best decision, worst decision. But I really like the extra thing and the clock. The key message is that I try to go deep every right and try to extrapolate a balanced experience to keep the attention of the visitor, but at the same time try to go as deep, as quickly as possible. That's what I tried to do.

The NeuroRights Arcade at the Outer/Body exhibition, FIBER Festival 2024. Photo credit: Pieter Kers

How do you hope your installation will influence the public’s understanding of neuro rights? 

That's a difficult one because at the end of the day I'm an artist. I'm not a scientist. I'm not an activist. I'm not a science communicator. I believe that neurorights are super important. This work was a vehicle to situate my work next to something that is going on and use the technique that I built to bring this abstract framework more to a human level. 

In that sense, I don't really have any expectations whatsoever. I mean, obviously I can say that I hope that people get to know these rights more, which I believe would be a good thing. But if somebody experiences my installation and finds out more about themselves, for example, on a psychological level, or they get inspired for some other thing that's evenly okay.

How do you see the role of art in addressing the ethical implications of technological advancements, particularly in neuroscience

I cannot talk about art in general because I think there are as many art forms in this world as there are sand pieces on the beach. When people talk about art, we are talking about this gigantic, complex thing that nobody really understands. If I talk about my own art related to scientific questions, I think we live in a society right now that is becoming more and more left hemisphere-oriented. And, I believe that if you want to make an art piece that works well in this world, you have to make it somehow left hemisphere-oriented. That was also the goal with this installation, if you want to make a work that can travel digitally, travel as a concept, then you have to somehow abstract it. Like make it super clear, as I did with the NeuroRights Arcades, abstracting five arcades from five neurorights. But once you start to engage with the artwork, it flips, and then it really questions or goes deep into your human values. I believe it is important to make the audience question these human things. But also on the outside, if you want to compete in this economy of attention, you really have to reflect well on how you want to design your work, how you want it to be clustered conceptually. Both are important, but they also need to work together and somehow counter each other, or sustain a balance.

Are there any upcoming projects or themes you are particularly excited about exploring next?

I am currently working on the S+T+ARTS, Science, Technology & the ARTS in the City call  from the European Union. I am making a public data sculpture for an oncological hospital. When I was making the NeuroRights Arcade, I was obviously very critical about data collection and how it's used or how we have to prepare for the protection of our neurorights. And I had this challenge of using data or the quantification of stuff as a positive message or trying to entangle that in a poetic installation that will hang from the ceiling like a chandelier in an oncological hospital. 

Basically, every five minutes when a scientific study comes out, there is a little light that will go through the whole organic sculpture and that will thus work as an abacus and will become more bright throughout the day. I think this is a fitting metaphor, and it somehow fits that context because most people there are very stressed. I am hoping that 80 percent of the people kind of see it in the periphery of their eyes and are sort of triggered aesthetically. Maybe the 20 percent that really want to know what it represents delve a bit deeper and they might find the  concept behind the work.

I want to make an audiovisual piece with artificial intelligence that evolves with your imagination. What I am also interested in is how, with the new technologies, our bodies in space are becoming more and more like a ballast. For example, the other day I was at the airport and there were these little electricity sockets on the wall, and I saw a few people who were laying or sitting there just to charge their phone. If we all have this digital apparatus and we were kind of enslaved to them, how does that deform the body? My idea was to actually again work with arcades, but more like these crazy arcades that you also saw in the 2000s, with giant installations and you have to lay on a motorcycle or you have to dance to really make a version where you have to really go in in a weird position to be able to play it. I like that concept or that meta role there. I think these are ideas that I want to develop further. 

Do you have any final thoughts or messages you would like to share with our audience?

I'm a big fan of the Festival. I was super happy to be there with my installation. I think it is super necessary to keep on having these critical voices and to make people curious through new digital mediums. Because we come into this weird world where people think that art lies in the past and that we are too much in the digital age. And we really need to find a new balance between these things and foster new connections with new technologies. We have to foster our understanding of what it means to be human on a new level. So my final message is to stay curious and open.

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ABOUT THINKING BODIES

Thinking Bodies was conceptualised as an effort to build an exploratory body of knowledge(s), that draws upon the festival’s theme and weaves together perspectives, writing styles and formats. Drawing from the theme of the FIBER Festival 2024 edition, Outer/Body, we invited aspiring and emerging writers from a multiplicity of backgrounds to share their contributions, ranging from essays to interviews to poetries, resulting in a rich archive of knowledge.